56 research outputs found

    Enhancing the genetic-based scheduling in computational grids by a structured hierarchical population

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    Independent Job Scheduling is one of the most useful versions of scheduling in grid systems. It aims at computing efficient and optimal mapping of jobs and/or applications submitted by independent users to the grid resources. Besides traditional restrictions, mapping of jobs to resources should be computed under high degree of heterogeneity of resources, the large scale and the dynamics of the system. Because of the complexity of the problem, the heuristic and meta-heuristic approaches are the most feasible methods of scheduling in grids due to their ability to deliver high quality solutions in reasonable computing time. One class of such meta-heuristics is Hierarchic Genetic Strategy (HGS). It is defined as a variant of Genetic Algorithms (GAs) which differs from the other genetic methods by its capability of concurrent search of the solution space. In this work, we present an implementation of HGS for Independent Job Scheduling in dynamic grid environments. We consider the bi-objective version of the problem in which makespan and flowtime are simultaneously optimized. Based on our previous work, we improve the HGS scheduling strategy by enhancing its main branching operations. The resulting HGS-based scheduler is evaluated under the heterogeneity, the large scale and dynamics conditions using a grid simulator. The experimental study showed that the HGS implementation outperforms existing GA-based schedulers proposed in the literature.Peer ReviewedPostprint (author's final draft

    Quality of cloud services determined by the dynamic management of scheduling models for complex heterogeneous workloads

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    The quality of services in Cloud Computing (CC) depends on the scheduling strategies selected for processing of the complex workloads in the physical cloud clusters. Using the scheduler of the single type does not guarantee of the optimal mapping of jobs onto cloud resources, especially in the case of the processing of the big data workloads. In this paper, we compare the performances of the cloud schedulers for various combinations of the cloud workloads with different characteristics. We define several scenarios where the proper types of schedulers can be selected from a list of scheduling models implemented in the system, and used to schedule the concrete workloads based on the workloads’ parameters and the feedback on the efficiency of the schedulers. The presented work is the first step in the development and implementation of an automatic intelligent scheduler selection system. In our simple experimental analysis, we confirm the usefulness of such a system in today’s data-intensive cloud computin

    GAME-SCORE: Game-based energy-aware cloud scheduler and simulator for computational clouds

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    Energy-awareness remains one of the main concerns for today's cloud computing (CC) operators. The optimisation of energy consumption in both cloud computational clusters and computing servers is usually related to scheduling problems. The definition of an optimal scheduling policy which does not negatively impact to system performance and task completion time is still challenging. In this work, we present a new simulation tool for cloud computing, GAME-SCORE, which implements a scheduling model based on the Stackelberg game. This game presents two main players: a) the scheduler and b) the energy-efficiency agent. We used the GAME-SCORE simulator to analyse the efficiency of the proposed game-based scheduling model. The obtained results show that the Stackelberg cloud scheduler performs better than static energy-optimisation strategies and can achieve a fair balance between low energy consumption and short makespan in a very short tim

    Stackelberg Game-based Models in Energy-aware Cloud Scheduling

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    Energy-awareness remians the important problem in today’s cloud computing (CC). Optimization of the energy consumed in cloud data centers and computing servers is usually related to the scheduling prob lems. It is very difficult to define an optimal schedul ing policy without negoative influence into the system performance and task completion time. In this work, we define a general cloud scheduling model based on a Stackelberg game with the workload scheduler and energy-efficiency agent as the main players. In this game, the aim of the scheduler is the minimization of the makespan of the workload, which is achieved by the employ of a genetic scheduling algorithm that maps the workload tasks into the computational nodes. The energy-efficiency agent selects the energy-optimization techniques based on the idea of switchin-off of the idle machines, in response to the scheduler decisions. The efficiency of the proposed model has been tested using a SCORE cloud simmulator. Obtained results show that the proposed model performs better than static energy-optimization strategies, achieving a fair balance between low energy consumption and short queue times and makespan

    Subcutaneous T-Cell Lymphoma. A Clinical and Histopathologic Study of An Additional Case

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    A case of a 62-year-old woman with recurrent subcutaneous nodules, fever and pancytopenia diagnosed as subcutaneous T-cell lymphoma is presented. Incision biopsy revealed lobular panniculitis with an inflammatory infiltrate of atypical T lymphocytes. She was treated with 7 courses of CHOP with transient remission, and she died af ter 17 months of disease from fatal hemorrhagic com plications due to the hemophagocytic syndrome
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